try {
    amp = effect("缩放 - Overshoot")("ADBE Slider Control-0001") / 2.5
    freq = effect("缩放 - Bounce")("ADBE Slider Control-0001") / 20
    decay = effect("缩放 - Friction")("ADBE Slider Control-0001") / 20
    n = 0
    0 < numKeys && (n = nearestKey(time).index, key(n).time > time && n--)

    t = 0 === n ? 0 : time - key(n).time

    0 < n ? (v = velocityAtTime(key(n).time - thisComp.frameDuration / 10), value + v / 100 * amp * Math.sin(freq * t * 2 * Math.PI) / Math.exp(decay * t)) : value;
} catch (e$$4) {
    value = value;
}